Memorable Learning

Personally, my most memorable online learning experiance to date happened back in grade school. We were learning how to type in computer class, and were asked to bring up a website to access the activity there. It was a bizzare game called Dance Mat Typing. (Finding this out required little more than a quick google search, and about 20 minutes spent browsing through websites, looking for one that seemed familiar.) In class, it was little more than an oddity, although it became more important after it was mentioned to my parents that we were learning typing through this game and it was brought into the household. As games go, it wasn’t particularly a good one, but for the purposes of learning it was a good resource. The issue with gamification of these education resources, especially those aimed at younger children, is making them engaging enough to hold their attention. There were plenty of other games out there that were much more interesting to a younger me, to the point where my parents, at their wits end, threatened to remove my computer access if I didn’t manage to learn typing soon. That turned the use of the ‘game’ into more of a punishment, and sapped any enjoyment I had from it. In particular, I grew much more frustrated with my own mistakes, and having to redo certain sections made me angy to the point of headache. And while it’s sad that it’s the most memorable because of my anger, writing about it has brought up some more positive memories of learning games.

I think that the situation could have been improved by making the learning experiance more human. My parents might have taken the time to sit down with me, watch me play, slowly learning, and helped me to calm down, or given me a little bit of guidance, rather than expecting a game to be able to teach me on its own. This is a problem that I feel is happening more and more, especially to young children, but happens even during university and during some jobs. Children are left on their own, and parents expect technology to be able to teach them. Teenagers are left on their own… lack of sex education, lack of social education, lack of education around LGBTQ+ issues… and the internet is their only resource for learning about these things. Either way, these tools are poor replacements for human interaction.

Open Educational Resources

Online Educational Content is any kind of content designed to teach a person or group of people something. However, it is different from openly licenced educational content, in that the former has a number of restrictions placed upon it, potentially including, but not limited to, limits on the number of people you can share it with at once, copyright limitations, or requirements for permission from the author. Openly licenced educational content comes in many forms, but creative commons licencing is the most frequent.

One such example of this kind of content is an informational site about Japanese Religion, which has the minor restriction that anyone sharing or modifying the material has to share the source they got it from.

The information contained within presumably meets the education requirements of the class, and while it is rather simplistic, the information provided is fairly accurate. Likewise, there are no spelling or grammar errors, however the information does not cite sources, and there are no indications that it has been reviewed by other sources. While a few of the sidebar links encourage further learning, most of the material is geared for passive learning, with basic facts being memorized. The goal behind this resource seems to be fulfilling the education criteria, rather than educating the students about the religion and culture of Japan. Thankfully, the resource allows for modifications to make it more useful, however the base material is so simplistic, even for the high school level it is purportedly aimed at, that it would be better to find a different starting point.

The process of reviewing the material to the standars of the BCOER was interesting. While I initally thought the material was good enough, a deeper look at it began to reveal inadiquacies.

I would most likely stick to physical books, or online technical manuals for my own education, but OER can provide a decent starting point to educate others.